![QUBITS a Twitteren: "#WIP Unity Surface Shader + Light Toon Ramp = Toon Shader with Normal Map, Emission Map and Specular Settings. More effects soon #unity3d #madewithunity #gamedev #gamedesign #IndieGameDev #unitytips #GameAssets # QUBITS a Twitteren: "#WIP Unity Surface Shader + Light Toon Ramp = Toon Shader with Normal Map, Emission Map and Specular Settings. More effects soon #unity3d #madewithunity #gamedev #gamedesign #IndieGameDev #unitytips #GameAssets #](https://pbs.twimg.com/media/DOrYezDWsAAF4tI.jpg:large)
QUBITS a Twitteren: "#WIP Unity Surface Shader + Light Toon Ramp = Toon Shader with Normal Map, Emission Map and Specular Settings. More effects soon #unity3d #madewithunity #gamedev #gamedesign #IndieGameDev #unitytips #GameAssets #
QUBITS a Twitteren: "#WIP Unity Surface Shader + Light Toon Ramp = Toon Shader with Normal Map, Emission Map and Specular Settings. More effects soon #unity3d #madewithunity #gamedev #gamedesign #IndieGameDev #unitytips #GameAssets #
![Unity Surface Shader: Foliage using alpha cutout offset hack for light transmission (not animated) : r/shaders Unity Surface Shader: Foliage using alpha cutout offset hack for light transmission (not animated) : r/shaders](https://external-preview.redd.it/q-sT1RJGwtojCofK15JQ14MHqtSCYMWRY7Xe5P-3TSQ.jpg?auto=webp&s=5f39324fa82a19e7dd5ab01db0adcff060bd3382)