Converting from using a RelayServer to a Game Server · Issue #294 · Unity-Technologies/com.unity.netcode.gameobjects · GitHub
![Real-Time Game Server Internals: Basic Theory, Architecture, Optimization, Auto-Scaling | by Aleksei Elivanov | Better Programming Real-Time Game Server Internals: Basic Theory, Architecture, Optimization, Auto-Scaling | by Aleksei Elivanov | Better Programming](https://miro.medium.com/v2/1*Xm2GP0VNCE1ctC05qWroEA.png)
Real-Time Game Server Internals: Basic Theory, Architecture, Optimization, Auto-Scaling | by Aleksei Elivanov | Better Programming
![Sensors | Free Full-Text | Measuring Key Quality Indicators in Cloud Gaming: Framework and Assessment Over Wireless Networks Sensors | Free Full-Text | Measuring Key Quality Indicators in Cloud Gaming: Framework and Assessment Over Wireless Networks](https://pub.mdpi-res.com/sensors/sensors-21-01387/article_deploy/html/images/sensors-21-01387-g001.png?1614218061)